Work on the sequel to Lume is afoot. And what a foot it is. This is like the Yeti of feet. I don’t think I’ve ever been as excited about a project. Thanks to the success of Lume and everyone’s fantastic support, we think we might be able to make the sequel the game we dream of, it’s going to be bigger, more beautiful and be more puzzling – in a good way *nods apologetically at those who tried for hours to solve Lume’s cupboard lock puzzle*.

There has been a lot of sketchbook work on the game so far, and one of the reasons I haven’t uploaded anything is that you don’t want to see scratchy doodles from the inside of my brain do you? You do? Well, okay here’s a little something.
I went to see the Russian Constructivism show at the Royal Academy in London – a fantastic exhibition full of wall-high photographs of powerful, sometimes almost abstract architecture, as well as small photos and drawings of little models. After a few minutes of awestruck wandering I realised I had no way of recording what I was seeing, no cameras allowed in there, and no sketchbook on me. So I raced out of there, checking first that they’d let me back in, and got my hands on a sketchbook and pencil from the gallery shop (it was difficult to find one that wasn’t a novelty bendy one, or oversized, or, bizarrely, covered in purple fur), then spent a happy few hours making sketches of things which interested me.


Hopefully you can see how we’re thinking of interesting shapes and dramatic camera angles – I seem to have scribbled ‘Imagine balancing here’ on one of them. So it’s been a lot of imagining, but we’ve also been translating these things into reality recently – we’ve been making some real models. I’ll post some pictures of them next.
More.