Lume 2 update: It’s been a busy month
Sorry it’s been a while since we have updated the blog with our Lume 2 progress. The truth is we have been getting our heads down and getting things done. It’s been a frenzy of cardboard/wood/paper model making across the team, as we excitably ensemble the buildings for Lumi to explore. I joked yesterday after painting the 20th identical miniature apartment that it felt like I was one of Santa’s elves making toys ready for Christmas! I’m sure I have the same sense of a deadline as they do, with our shoot booked for mid-December the pressure is starting to mount to get things completed quickly and perfectly.
We don’t want to show too much of Lume 2 just yet, as we want players to get some surprises as they play the game. However, here are a couple of pictures of things coming together.
Other highlights this month, include:
Working with the highly talented Paper Artist Sarah Bridgland who has created some fantastic paper creations that will ‘dress’ the city.
Finally getting the moving elements working within the City, microwave motors have worked a treat for our rotating elements
On another note, Luke has done a fantastic Postmortem on Lume for Gamasutra it’s a great piece and showcases the highs and low’s of the project. It’s great to look back and digest Lume as we enter into the Lume 2 completion and release in the next 6 months.
Oh and there has only been one near miss so far!