We’re looking for a great Unity Developer to join our team here in our London studio. Working along side our talented BAFTA-winning team, ideally you would be:
Skilled with Unity
Experienced with Xcode and iOS development tools
Willing to learn new programming skills as required
Experienced in Games design and User Interface design
The Unity Developer role would involve working closely with artists and developers at State of Play to produce innovative games and apps. The work will involve prototyping new titles and ideas, and the development of these titles through to publishing on multiple platforms.
The developer should be able to work well collaboratively within a team as well as work independently to produce superlative work. As well as being able to work to a brief, the ability to plan and scope project timelines and work to deadlines is important. Also, being open minded, creative and ambitious is key – State of Play thrives on new and innovative ideas to create experiences that surprise and enchant the world.
If this is you, contact us at firstname.lastname@example.org with a CV and examples of your work
We’ve been working hard on bringing you the story behind the three year process of creating Lumino City, and our new app ‘The Making of Lumino City’ is out now. You can download it now, completely free, from the App Store.
Like a coffee table book for your phone, the app offers an unprecedented look into the creative process and features interviews with the creators, original sketches and models, video and interactive pages where you can play with cameras and lighting.
Whether you own the game or not, the app offers a fascinating insight into the making o a groundbreaking puzzle adventure game.
Download it now for free for your iOS device.
Lumino City is now available on iPhone and iPad! Check it out on the App Store.
We are pleased to announce that Lumino City will be coming to Steam for Mac and PC on 3rd December 2014.
Click here to see the Steam page and add it to your wishlist.
We’ve had a busy few months finishing Lumino City and showing the game to the public. What has been a real highlight for all of us was Gamecity in Nottingham.
State of Play collaborated with Gamecity and curated a ‘Making of’ exhibition of Lumino City. The exhibition showcased the unique way Lumino City was created, and the entire paper and card city was on display for the the public. State of Play also curated tours, workshops, and talks on the game as part of the event throughout the week, as well as branding Gamecity in their unique Lumino City style.
Here are some pictures from the exhibition.
So at the end of September we showed Lumino City at EGX as part of the Rezzed area. It was a the first time we had showcased the game to the public, so with nerves, excitement and an unfinished game(?!) we headed to Earls Court.
We had a 4 screen booth stand upstairs in the Rezzed area, along with other indies and before you got to the Over-18s section. It was impressive to see our huge Lumino City banner with Lumi swinging from a Ferris wheel on the set up day which we spotted across Earls Court when we arrived.
At this stage, we were still coding away the last few bugs that we needed to squash before we could release the game to the EGX public. Luckily it all came together and on the Thursday we were ready.
Puzzle Adventure Point & Click games can notoriously be difficult to exhibit at this kind of event. It’s noisy, no one has much time. I assumed that people would want a quick shooter that they could dip into without much commitment of time or energy. We didn’t need to worry, people took their time and got engrossed in the game and the world of Lumino City.
Thanks EGX, we had a blast!