We’re getting very excited about the upcoming  Lumino City exhibition at GameCity. An exhibition we’ve curated with them, to celebrate the upcoming launch of the game. We’ve been setting up the models from the game today in preparation.

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The event runs from the 25th October – 1st November 2014. The exhibition will cover every aspect of the game production.

We are running a number of events to accompany the exhibition including:

A talk on the overall making of the game with Katherine Bidwell

A talk with the Lighting and Cameraman of Lumino City Tom Hooker

A tour of the exhibition with the creators throughout the week including Developers, Model Makers and Designers.

A paper- craft workshop everyday ‘Shoebox stories’,   inspired by the exhibition and the game.

Please come and support the event, it will be fantastic. http://gamecity.org/festival/

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Pleased to say Lumino City now has a Steam Store page all in preparation for the launch next month.

It’s been a busy few weeks, months, year. We ‘re now in serious crunch time with completing the game for next month. The Red Bull bulk order has been made and we’re prepared to get it finished now.

We’ve now got a lovely new Steam Store page here 

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Lumino City Steam page

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We have now given Lumino City it’s own lovely site. We launched it this morning and be sure to take a look here www.luminocitygame.com

You are also able to keep up to date with new by subscribing to the newsletter here.

As we are racing towards launching this Autumn, we will be showcasing the game at a few UK-based Gaming events in the next few months. More information will be coming soon about this as things are confirmed.

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We’re really happy to let you know that our new Lumino City trailer is now live!

There’s gameplay footage and you can see a few of the new puzzles we’ve been creating from real models. The pinball table was an especial highlight for us, we took far too long on that :)

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Last weekend I was lucky enough to give an online talk to the Double Fine Games Club (check them out, it’s definitely worth dropping by) about the forthcoming Lumino City.

To accompany the talk I showed the latest images from Lumino City, and was (very politely) hounded to put the images on general release.  So here you go!  Some of these you may have seen on our Facebook Page, but a lot are new.

More to come soon, we’re working really hard on all the final models for the puzzles right now, which are pretty complex pieces of work.  A lot of the puzzles in the original Lume were drawings given a bit of depth by raising the paper up, so they were pretty simple, and maybe a bit flat. In contrast, today we’ve been making a 3/4 size pinball table for one of the puzzles, complete with bumpers which light up. It’s bigger than the entire model for Lume, and more complex to build too, just for one puzzle.

This kind of thing goes some way to explain why the game is taking this amount of time to make. We hope you like the results when we can finally reveal them to you.

Click on any image to enlarge.

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Crane Town. You’ll be able to get in that crane cockpit and use it too.

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The Photographer’s House

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The Gatehouse

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Arrival

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Lightmill Puzzle

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Gatehouse sketches

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The Kitchen

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Building the Marketplace using lasercut materials.

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It’s fantastic to be able to announce that KAMI is coming to Steam, for Windows and Mac, on Thursday 23rd January. In other words, this very Thursday.

What’s more, to celebrate the launch all the Premium Puzzles come included!  And you’ll get a number of hints per day.

We are really excited we can now bring KAMI to PC and Mac with Steam, watch our Twitter and this blog on Thursday to be notified when it’s live!

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