Last weekend I was lucky enough to give an online talk to the Double Fine Games Club (check them out, it’s definitely worth dropping by) about the forthcoming Lumino City.

To accompany the talk I showed the latest images from Lumino City, and was (very politely) hounded to put the images on general release.  So here you go!  Some of these you may have seen on our Facebook Page, but a lot are new.

More to come soon, we’re working really hard on all the final models for the puzzles right now, which are pretty complex pieces of work.  A lot of the puzzles in the original Lume were drawings given a bit of depth by raising the paper up, so they were pretty simple, and maybe a bit flat. In contrast, today we’ve been making a 3/4 size pinball table for one of the puzzles, complete with bumpers which light up. It’s bigger than the entire model for Lume, and more complex to build too, just for one puzzle.

This kind of thing goes some way to explain why the game is taking this amount of time to make. We hope you like the results when we can finally reveal them to you.

Click on any image to enlarge.

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Crane Town. You’ll be able to get in that crane cockpit and use it too.

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The Photographer’s House

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The Gatehouse

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Arrival

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Lightmill Puzzle

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Gatehouse sketches

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The Kitchen

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Building the Marketplace using lasercut materials.

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It’s fantastic to be able to announce that KAMI is coming to Steam, for Windows and Mac, on Thursday 23rd January. In other words, this very Thursday.

What’s more, to celebrate the launch all the Premium Puzzles come included!  And you’ll get a number of hints per day.

We are really excited we can now bring KAMI to PC and Mac with Steam, watch our Twitter and this blog on Thursday to be notified when it’s live!

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We’re honoured that Lume is a part of the latest Humble Bundle Weekly Sale: Amanita Design & Friends!

Amanita‘s games are beautiful and clever, and if you haven’t yet played Machinarium, Samorost 2 or Botanicula head over there now and get all of them for whatever price you choose, along with five Official Soundtrack albums.

Also included are of course Lume, for PC, Mac and Linux, and the wonderful Windosill and Shelter.  Perfect games for a cosy January.

Click here to name your price!

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We’re delighted to announce that KAMI is released on Google Play!   After a fantastic reception on iOS we decided it was about time Android users got to play, so if you’ve got an Android phone, have a spare moment and fancy testing your brain with some beautiful puzzles, click here to download KAMI.

 

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You come into work, you check your mail, and some days, just some, you get an unexpectedly wonderful one. This morning we had that. KAMI has been nominated as one of Apple’s Mac App Store Best of 2013.  Thanks everyone who’s bought the game, and to those who’ve taken the trouble to get in touch with us about it. And also to those who are recommending it to their friends and family. Word of mouth still works!

Here’s to 2013! And to a wonderful 2014!

Luke

 

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27 New Levels!  Premium Levels!  Hints!

We’re excited to let you know we’ve just launched the latest update for KAMI, with 27 new unique levels to play.  As a way of saying thanks for all the support to date there are nine new free levels, plus we’ve introduced two packs of Premium Levels which you can buy as in-app purchases. There’s also a brand new graphic Hint system.

We put a ton of effort into all these new levels.  The new free levels introduce a new colour scheme and new ways to go about puzzle solving.

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The first Premium Pack, ’5 Color Retro’ has, quite obviously, a fifth colour to use, which makes for another leap of foresight you’ll need to make to perfect the levels. We also really like the colours of this one. It reminds us of old arcade cabinets.

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The second, ‘Noughts & Crosseyes’, introduces patterned squares to KAMI for the first time.  You’ll need to use the skills you’ve acquired so far and on top of that develop a way of differentiating between the patterns.  Strategies for this are up to you, but successful ones we’ve trialled include squinting, looking from a distance, going cross-eyed, trying to catch it off-guard, running straight at it from a distance, and finally running away and resting your eyes on pictures of cats.

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There are also Hints you can now use, with the option to buy more if needed, and we’ve aimed to make these as clear and elegant as possible.

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We really hope you enjoy these additions to KAMI!  You can download the new version by heading here.

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