So, it’s that excitable time in a project, the shape and flow of the next game is coming together. We have lots of ideas flowing and together we are testing new and exciting methods and ideas to apply to the creation of Lume 2. We are working with the fantastically talented Catrina Stewart, who coming from an Architecture background has been able to lend a new dimension to the model making and a different angle to the puzzles. The next few months are going to be very exciting, we will try and blog more regular updates as we collate the development process.
Here is a snippet of what we have been working on:
Kath




