So, it’s that excitable time in a project, the shape and flow of the next game is coming together. We have lots of ideas flowing and together we are testing new and exciting methods and ideas to apply to the creation of Lume 2. We are working with the fantastically talented Catrina Stewart, who coming from an Architecture background has been able to lend a new dimension to the model making and a different angle to the puzzles.  The next few months are going to be very exciting, we will try and blog more regular updates as we collate the development process.

Here is a snippet of what we have been working on:

Making of Lume 2

 

Kath

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We have been extremely fortunate recently that in the passed few months we have managed to squeezed in visiting some amazing places, Japan, Najac, South of France and Marrakech, Morocco. 
As Lume and the upcoming Lume 2  development are never too far from minds consciously  or unconsciously we seem to relish the chance to photograph different and interesting architecture features from our travels. These will I’m sure all act as fantastic inspiration for our ongoing game projects. It will be interesting to see what seeps into our Lume 2 fantastical constructions.
Neon’s, Skyscrapers, Shrines and Temples :  Japan September 2011
Medieval Chateaus, hilltop towns, stonework and arches :  Najac August 2011
Mosaics, courtyards, city walls, and colour:  Marrakech October 2011

Kath

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