Has it really been a year since we first launched Lume on Steam? Either my calendar has been tampered with or yes, Lume is indeed deserving of a proper one-year-old’s birthday. So lots of toys it can’t play with yet and cake only the parents can eat.
In fact, we kind of do have a present, for you or someone you know. For a limited time Lume is up to 75% off in the App Store, that’s just $0.99 or £0.69, for iPhone, iPad and in the Mac App Store. If we could put a miniature candle on each for you… actually we wouldn’t. Lume’s made of paper and it would go up like a bonfire.
Click here to go to the App Store if you’d like to make the purchase: http://itunes.apple.com/gb/app/lume/id502421311?mt=8
We’re where we are now thanks to the great support of all you people. Since launch it’s taken us to the Tokyo Games Show and to the IGF awards in San Francisco, and meant that we’ve had the pleasure of being able to focus all our energies on the next part.
Speaking of which, we’ve got a Flash prototype of the first four scenes complete, and we’re refining the gameplay and puzzles right now. Alongside that, Catrina has built possibly our first final model building for it – it started as a rough and then we kept adding to it until we now think it might be good enough to keep. Again, more soon!

















