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	<title>State of Play</title>
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	<link>http://www.stateofplaygames.com</link>
	<description>Lovingly crafted games &#38; animations.</description>
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		<title>New In-game Screenshots of Lumino City &amp; Release Date News</title>
		<link>http://www.stateofplaygames.com/2013/05/new-in-game-screenshots-of-lumino-city-release-date-news/</link>
		<comments>http://www.stateofplaygames.com/2013/05/new-in-game-screenshots-of-lumino-city-release-date-news/#comments</comments>
		<pubDate>Wed, 22 May 2013 13:25:45 +0000</pubDate>
		<dc:creator>luke</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=929</guid>
		<description><![CDATA[Good news, we&#8217;ve got some new screenshots of Lumino City for you. These are taken from early on in the game, and show the extra detail and sense]]></description>
			<content:encoded><![CDATA[<p>Good news, we&#8217;ve got some new screenshots of Lumino City for you. These are taken from early on in the game, and show the extra detail and sense of depth we&#8217;ve got in the game compared to Lume. Everything you see in these images was made by hand. We&#8217;re really excited about how it&#8217;s going, each scene is presenting us with a new challenge which is &#8211; mostly &#8211; fun.  Take a look at the new images below.</p>
<p>&nbsp;</p>
<p style="text-align: center;"><a href="http://www.stateofplaygames.com/wp-content/uploads/2013/05/Screenshot_Photogrpaher_WorkInProgress.jpg"><img title="Lumino_City_Photographer_WorkInProgress" src="http://www.stateofplaygames.com/wp-content/uploads/2013/05/Screenshot_Photogrpaher_WorkInProgress-1024x555.jpg" alt="" width="614" height="333" /></a></p>
<p style="text-align: center;"><em>The Photographer&#8217;s House</em></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.stateofplaygames.com/wp-content/uploads/2013/05/Screenshot_CraneCity_workInProgress.jpg"><img title="Lumino_City_CraneCity_workInProgress" src="http://www.stateofplaygames.com/wp-content/uploads/2013/05/Screenshot_CraneCity_workInProgress-1024x581.jpg" alt="" width="614" height="349" /></a></p>
<p style="text-align: center;"><em>Cliff Town</em></p>
<p style="text-align: center;">
<p>We&#8217;ve found ourselves having to work out crazily hard stuff, like how to make Lumi realistically climb around footage of a moving ferris wheel, and how a mirrored surfaces can be made interactive.  Sometimes we&#8217;re banging our heads on the desk with frustration, sometimes we&#8217;re wide-eyed and enthused when it&#8217;s gone well.</p>
<p>There&#8217;s a lot which needs bespoke treatment, and a lot of head scratching beforehand, then tons of care to make it actually happen.</p>
<p>So things have been taking longer than we estimated. We reckon we&#8217;ve probably done as much visual work on the first scene already as there was in the entire first game. But, even though that means we won&#8217;t be able to release the game this spring, it does mean it&#8217;ll be much much better when it is released.</p>
<p>We&#8217;re still planning on a 2013 release, and we&#8217;ll be letting you know more about our release date when we&#8217;ve done a little more work and can predict it with more accuracy.</p>
<p style="text-align: center;"><a href="http://www.stateofplaygames.com/wp-content/uploads/2013/05/Screenshot_Photogrpaher_WorkInProgress.jpg"><br />
</a></p>
<p style="text-align: center;"><a href="http://www.stateofplaygames.com/wp-content/uploads/2013/05/Screenshot_CraneCity_workInProgress.jpg"><br />
</a></p>
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		<title>Lumino City &#8211; Teaser Trailer is live!</title>
		<link>http://www.stateofplaygames.com/2013/01/lumino-city-teaser-trailer-is-live/</link>
		<comments>http://www.stateofplaygames.com/2013/01/lumino-city-teaser-trailer-is-live/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 13:53:01 +0000</pubDate>
		<dc:creator>luke</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=921</guid>
		<description><![CDATA[NEWS!  BIG NEWS! We know it&#8217;s been a long wait but finally you can catch a glimpse of what the sequel to Lume has in store!  We&#8217;ve just]]></description>
			<content:encoded><![CDATA[<p>NEWS!  BIG NEWS! We know it&#8217;s been a long wait but finally you can catch a glimpse of what the sequel to Lume has in store!  We&#8217;ve just finished the Teaser and you can check it out <a title="Lumino City" href="http://www.stateofplaygames.com/work/lumino-city/">here</a> right this very second.</p>
<p>More details to follow soon. For now, enjoy!</p>
<p><a href="http://www.stateofplaygames.com/2013/01/lumino-city-teaser-trailer-is-live/"><em>Click here to view the embedded video.</em></a></p>
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		<title>Happy New Year</title>
		<link>http://www.stateofplaygames.com/2013/01/happy-new-year/</link>
		<comments>http://www.stateofplaygames.com/2013/01/happy-new-year/#comments</comments>
		<pubDate>Wed, 02 Jan 2013 17:04:08 +0000</pubDate>
		<dc:creator>kath</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=899</guid>
		<description><![CDATA[Happy New Year! Sorry there were no blog  posts in December. Late 2012 was a blur of card, wood, glue &#38; burning the 4am oil to hit our]]></description>
			<content:encoded><![CDATA[<p>Happy New Year!</p>
<p>Sorry there were no blog  posts in December. Late 2012 was a blur of card, wood, glue &amp; burning the 4am oil to hit our Lume 2 filmshoot deadline. We did it! What&#8217;s more the footage really is looking great, and has exceeded our expectations. This has set us up nicely for 2013, and to complete Lume 2 for a Spring 2013 launch. Watch this space, hoping to put up some photos very soon of the shoot. Thanks to everyone who has been involved so far to get us to this stage.</p>
<p>Oh, and if that has made you think about taking a look at the original Lume, it&#8217;s for sale on Steam at a fabulous<a title="Steam Sale" href="http://store.steampowered.com/app/105100/  " target="_blank"> 75% discount </a> for the next few days.</p>
<p>Kath &amp; Luke</p>
]]></content:encoded>
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		<title>Lume 2 update: It&#8217;s been a busy month</title>
		<link>http://www.stateofplaygames.com/2012/11/lume-2-update-its-been-a-busy-month/</link>
		<comments>http://www.stateofplaygames.com/2012/11/lume-2-update-its-been-a-busy-month/#comments</comments>
		<pubDate>Fri, 16 Nov 2012 13:12:40 +0000</pubDate>
		<dc:creator>kath</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[Lume]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=887</guid>
		<description><![CDATA[Sorry it&#8217;s been a while since we have updated the blog with our Lume 2 progress. The truth is we have been getting our heads down and getting]]></description>
			<content:encoded><![CDATA[<p>Sorry it&#8217;s been a while since we have updated the blog with our Lume 2 progress. The truth is we have been getting our heads down and getting things done.  It&#8217;s been a frenzy of cardboard/wood/paper model making across the team, as we excitably ensemble the buildings for Lumi to explore.  I joked yesterday after painting the 20th identical miniature apartment that it felt like I was one of Santa&#8217;s elves making toys ready for Christmas! I&#8217;m sure I have the same sense of a deadline as they do, with our shoot booked for mid-December the pressure is starting to mount to get things completed quickly and perfectly.</p>
<p>We don&#8217;t want to show too much of Lume 2  just yet, as we want players to get some surprises as they play the game. However, here are a couple of  pictures of things coming together.</p>
<p><img class="wp-image-888 aligncenter" title="town_andfactory" src="http://www.stateofplaygames.com/wp-content/uploads/2012/11/town_andfactory.jpg" alt="" width="640" height="393" /></p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/11/wheelmaking.jpg"><img class="alignnone  wp-image-889" title="wheelmaking" src="http://www.stateofplaygames.com/wp-content/uploads/2012/11/wheelmaking.jpg" alt="" width="640" height="383" /></a></p>
<p>Other highlights this month,  include:</p>
<p>Working with the highly talented Paper Artist<a title="Sarah Bridgland" href="http://sarahbridgland.blogspot.co.uk/"> Sarah Bridgland</a> who has created some fantastic paper creations that will &#8216;dress&#8217; the city.</p>
<p>Finally getting the moving elements working within the City, microwave motors have worked a treat for our rotating elements</p>
<p>On another note, Luke has done a fantastic<a title="Lume Postmortem" href="http://www.gamasutra.com/view/feature/181503/postmortem_state_of_plays_lume.php?page=4"> Postmortem on Lume for Gamasutra</a> it&#8217;s a great piece and showcases the highs and low&#8217;s of the project. It&#8217;s great to look back and digest Lume as we enter into the Lume 2 completion and release in the next 6 months.</p>
<p>Oh and there has only been one near miss so far!</p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/11/nearmiss.jpg"><img class="alignnone  wp-image-890" title="nearmiss" src="http://www.stateofplaygames.com/wp-content/uploads/2012/11/nearmiss.jpg" alt="" width="640" height="421" /></a></p>
<p>Kath</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>GameCity: From Paper to Play</title>
		<link>http://www.stateofplaygames.com/2012/10/gamecity-from-paper-to-play/</link>
		<comments>http://www.stateofplaygames.com/2012/10/gamecity-from-paper-to-play/#comments</comments>
		<pubDate>Tue, 30 Oct 2012 12:31:18 +0000</pubDate>
		<dc:creator>kath</dc:creator>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=847</guid>
		<description><![CDATA[Setting up&#8230;.felt tips at the ready Simple! A selection of paper models created by everyone Luke setting the scene &#160; We were thrilled to be asked to take]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/10/monster1.jpg"><img class="alignnone  wp-image-848" title="monster1" src="http://www.stateofplaygames.com/wp-content/uploads/2012/10/monster1.jpg" alt="" width="720" height="480" /></a></p>
<p>Setting up&#8230;.felt tips at the ready</p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/10/monster2.jpg"><img class="alignnone  wp-image-849" title="monster2" src="http://www.stateofplaygames.com/wp-content/uploads/2012/10/monster2.jpg" alt="" width="720" height="337" /></a></p>
<p>Simple!</p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/10/monster3.jpg"><img class="alignnone  wp-image-850" title="monster3" src="http://www.stateofplaygames.com/wp-content/uploads/2012/10/monster3.jpg" alt="" width="720" height="384" /></a></p>
<p>A selection of paper models created by everyone</p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/10/monster4.jpg"><img class="alignnone  wp-image-851" title="monster4" src="http://www.stateofplaygames.com/wp-content/uploads/2012/10/monster4.jpg" alt="" width="720" height="513" /></a></p>
<p>Luke setting the scene</p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/10/monster5.jpg"><img class="alignnone  wp-image-852" title="monster5" src="http://www.stateofplaygames.com/wp-content/uploads/2012/10/monster5.jpg" alt="" width="720" height="470" /></a></p>
<p>&nbsp;</p>
<p>We were thrilled to be asked to take part in <a title="GameCity" href="http://festival.gamecity.org/" target="_blank">GameCity 7</a> this year to create our &#8216;Paper to Play&#8217; workshop for the good people of Nottingham. It was a great event and the response we got from children, adults and fellow Game Developers was fantastic. It was busy from start to finish and everyone was really enthusiastic and completely involved with creating paper elements (critters, buildings, cars and buses) for our hand-crafted platform game. Everyone was able to have their name in the credits and we had a wall of suggestions for the name of the game too. Thanks to everyone who took their time to get involved and get creative!</p>
<p>Level 1 screenshot below&#8230;&#8230;</p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/10/gameCityGunGameScreenshot.jpg"><img class="alignnone  wp-image-856" title="gameCityGunGameScreenshot" src="http://www.stateofplaygames.com/wp-content/uploads/2012/10/gameCityGunGameScreenshot-1024x638.jpg" alt="" width="737" height="459" /></a></p>
<p>Thanks to GameCity for asking us to be part of it, and for hosting such a brilliant festival again this year</p>
<p>Kath</p>
<p>&nbsp;</p>
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		<title>GameCity Festival and TIGA Awards</title>
		<link>http://www.stateofplaygames.com/2012/10/gamecity-festival-and-tiga-awards/</link>
		<comments>http://www.stateofplaygames.com/2012/10/gamecity-festival-and-tiga-awards/#comments</comments>
		<pubDate>Wed, 17 Oct 2012 15:50:03 +0000</pubDate>
		<dc:creator>kath</dc:creator>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=830</guid>
		<description><![CDATA[After hearing how fabulous GameCity Festival in Nottingham is every year, and kicking ourselves that we didn&#8217;t make the short train ride from London to get there. Next]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/10/GameCity7-logo-with-dates.jpg"><img class="size-medium wp-image-832 aligncenter" title="GameCity7-logo-with-dates" src="http://www.stateofplaygames.com/wp-content/uploads/2012/10/GameCity7-logo-with-dates-300x142.jpg" alt="" width="300" height="142" /></a></p>
<p>After hearing how fabulous<a title="GameCity Festival " href="http://festival.gamecity.org" target="_blank"> GameCity Festival </a>in Nottingham is every year, and kicking ourselves that we didn&#8217;t make the short train ride from London to get there. Next week we are finally attending. Not only attending but hosting what we hope will be an exciting  event: <em>From Paper to Play</em></p>
<p><em>&#8220; You&#8217;ll be making buildings, streets and monsters with your bare hands and ingenuity, and we&#8217;re going to film them there and then. With some technological magic we&#8217;ll be making this footage interactive you&#8217;ll be able to run, jump, and generally mess about in the world we just created, and take home a game you can point at and say &#8216;I made that&#8217;.&#8221;</em></p>
<p>Come along on <a href="http://festival.gamecity.org/schedule" target="_blank">Friday 26th October,  10:30am &#8211; 1:30pm Old Market Square</a>,</p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/10/TIGAawards.jpg"><img class="size-medium wp-image-833 aligncenter" title="TIGAAwards" src="http://www.stateofplaygames.com/wp-content/uploads/2012/10/TIGAawards-300x267.jpg" alt="" width="300" height="267" /></a></p>
<p>We&#8217;ve also discovered recently that <a title="Lume" href="http://www.stateofplaygames.com/work/lume/" target="_blank">Lume</a> is a finalist  in no less than 5 categories at the <a title="TIGA Awards" href="http://awards.tiga.org/awards_categories.php" target="_blank">TIGA Awards</a> we are thrilled to bits as these awards showcase the best of British Gaming. So we really are in fantastic company.</p>
<p>We are Finalists in the following categories</p>
<p>Action/Adventure</p>
<p>Visual Design</p>
<p>Game Design</p>
<p>Originality</p>
<p>Game of the Year</p>
<p>Wish us luck! We only have to wait until 1st November to find out if we are winners at the swish TIGA Awards ceremony.</p>
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		<title>Making of Lume 2: Waterwheel moving</title>
		<link>http://www.stateofplaygames.com/2012/10/making-of-lume-2-waterwheel-moving/</link>
		<comments>http://www.stateofplaygames.com/2012/10/making-of-lume-2-waterwheel-moving/#comments</comments>
		<pubDate>Wed, 10 Oct 2012 13:10:52 +0000</pubDate>
		<dc:creator>kath</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lume]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=823</guid>
		<description><![CDATA[A large part of Lume 2 is a huge Waterwheel which the city Lumi explores is based upon. Here is the first time we saw it made and]]></description>
			<content:encoded><![CDATA[<p>A large part of Lume 2 is a huge Waterwheel which the city Lumi explores is based upon. Here is the first time we saw it made and moving after months of it simply being a sketch in our sketchbooks. Good times!</p>
<p><a href="http://www.stateofplaygames.com/2012/10/making-of-lume-2-waterwheel-moving/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<title>Paint and prototypes</title>
		<link>http://www.stateofplaygames.com/2012/09/paint-and-prototypes/</link>
		<comments>http://www.stateofplaygames.com/2012/09/paint-and-prototypes/#comments</comments>
		<pubDate>Mon, 10 Sep 2012 17:13:29 +0000</pubDate>
		<dc:creator>kath</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lume]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=800</guid>
		<description><![CDATA[Well it&#8217;s been a while since we&#8217;ve blogged an update of Lume 2. This summer has been a mixture of paper/card/computer prototypes, models, game design and testing. There]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: Arial;">Well it&#8217;s been a while since we&#8217;ve blogged an update of Lume 2. This summer has been a mixture of paper/card/computer prototypes, models, game design and testing. There have been many discussions which start with &#8220;That&#8217;s not possible&#8221; then someone else chips in with a &#8220;Hang on, maybe it is&#8221; which is a great feeling as we are constantly challenging each other with what&#8217;s possible and what&#8217;s right for the game and also pleasantly surprised with the results. The biggest challenge, which was the same with the original game, is how do we make games become models and vice-versa. A quote from our Developer Dan today about one particularly challenging scene was &#8220;This is a very fine line between genius and stupidity and I&#8217;m not sure which way it is right now&#8221; We&#8217;re hoping the genius one!</span></p>
<p><span style="font-family: Arial;">As well as the general game design, it&#8217;s also crucial to have a final model of the city perfected. We&#8217;ve been testing a range of materials including wood, paper, card, metal and plastic. Developing colour swatches and generally building a city we are extremely happy with.  <span style="font-family: Arial;">We&#8217;ve been enjoying the process and all going well we will begin filming mid-November. </span></span></p>
<p><span style="font-family: Arial;">Here are a few pictures from the studio taken today</span></p>
<p><span style="font-family: Arial;">Kath</span></p>

<a href='http://www.stateofplaygames.com/2012/09/paint-and-prototypes/town_highup/' title='town_highup'><img width="150" height="150" src="http://www.stateofplaygames.com/wp-content/uploads/2012/09/town_highup-150x150.jpg" class="attachment-thumbnail" alt="town_highup" title="town_highup" /></a>
<a href='http://www.stateofplaygames.com/2012/09/paint-and-prototypes/swatch_desk/' title='swatch_desk'><img width="150" height="150" src="http://www.stateofplaygames.com/wp-content/uploads/2012/09/swatch_desk-150x150.jpg" class="attachment-thumbnail" alt="swatch_desk" title="swatch_desk" /></a>
<a href='http://www.stateofplaygames.com/2012/09/paint-and-prototypes/movingimage_2stage/' title='movingimage_2stage'><img width="150" height="150" src="http://www.stateofplaygames.com/wp-content/uploads/2012/09/movingimage_2stage-150x150.jpg" class="attachment-thumbnail" alt="movingimage_2stage" title="movingimage_2stage" /></a>
<a href='http://www.stateofplaygames.com/2012/09/paint-and-prototypes/model_anddanluke/' title='model_anddanluke'><img width="150" height="150" src="http://www.stateofplaygames.com/wp-content/uploads/2012/09/model_anddanluke-150x150.jpg" class="attachment-thumbnail" alt="model_anddanluke" title="model_anddanluke" /></a>
<a href='http://www.stateofplaygames.com/2012/09/paint-and-prototypes/house_2stage/' title='house_2stage'><img width="150" height="150" src="http://www.stateofplaygames.com/wp-content/uploads/2012/09/house_2stage-150x150.jpg" class="attachment-thumbnail" alt="house_2stage" title="house_2stage" /></a>
<a href='http://www.stateofplaygames.com/2012/09/paint-and-prototypes/deskshot_photography_studio/' title='deskshot_photography_studio.'><img width="150" height="150" src="http://www.stateofplaygames.com/wp-content/uploads/2012/09/deskshot_photography_studio.-150x150.jpg" class="attachment-thumbnail" alt="deskshot_photography_studio." title="deskshot_photography_studio." /></a>
<a href='http://www.stateofplaygames.com/2012/09/paint-and-prototypes/deskshot_house/' title='deskshot_house'><img width="150" height="150" src="http://www.stateofplaygames.com/wp-content/uploads/2012/09/deskshot_house-150x150.jpg" class="attachment-thumbnail" alt="deskshot_house" title="deskshot_house" /></a>

<p>&nbsp;</p>
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		<title>ANNOUNCEMENT Lume now available on Android, Kindle Fire and Nook devices</title>
		<link>http://www.stateofplaygames.com/2012/07/announcement-lume-now-available-on-android-kindle-fire-and-nook-devices/</link>
		<comments>http://www.stateofplaygames.com/2012/07/announcement-lume-now-available-on-android-kindle-fire-and-nook-devices/#comments</comments>
		<pubDate>Tue, 31 Jul 2012 13:40:19 +0000</pubDate>
		<dc:creator>kath</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lume]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=788</guid>
		<description><![CDATA[We are pleased to announce following on from its huge success on the PC, Mac App Store and iOS our award-winning game Lume is now available on Google Play for]]></description>
			<content:encoded><![CDATA[<p>We are pleased to announce following on from its huge success on the PC, Mac App Store and iOS our award-winning game Lume is now available on <a title="Lume on Google Play " href="http://play.google.com/store/apps/details?id=air.air.LUME&amp;hl=en" target="_blank">Google Play for Android</a>, <a title="Lume on Kindle Fire " href="http://www.amazon.com/State-of-Play-Games-Ltd/dp/B008HT1GZE" target="_blank">Kindle Fire</a> and <a title="Lume on the Nook" href="http://www.barnesandnoble.com/w/lume-state-of-play-games/1111864535" target="_blank">NOOK</a>. Lume<em> </em>brings a fresh and beautiful approach to games and has a tactility and charm perfect for these new handheld devices.<em></em></p>
<p>The Android, Kindle Fire and NOOK versions now have a higher resolution than the original and look gorgeous on these devices.</p>
<p>The game is available to download right now and for a limited time at a huge discount for all supported Android phones, the Kindle Fire and the NOOK.</p>
<p><strong>Luke Whittaker, Director of State of Play Games says</strong></p>
<p><em>“We are extremely excited about launching Lume to these new devices and markets. We are pleased to be able to finally satisfy those fans of Lume had have been asking for it on their Android device, Nook or Kindle Fire for a while, we are proud to say that Lume is finally here for you. </em></p>
<p><em>The game is now in a higher resolution than the original game and is perfect for the handheld market. It’s such exciting times and we are looking forward to seeing new audiences discovering the charm of Lume.</em></p>
<p>The Game is now available here:</p>
<p><a title="Lume on Google Play " href="http://play.google.com/store/apps/details?id=air.air.LUME&amp;hl=en" target="_blank">Google Play for Android</a></p>
<p><a title="Lume on Kindle Fire " href="http://www.amazon.com/State-of-Play-Games-Ltd/dp/B008HT1GZE" target="_blank">Kindle Fire</a></p>
<p><a title="Lume on the Nook" href="http://www.barnesandnoble.com/w/lume-state-of-play-games/1111864535" target="_blank">NOOK</a></p>
<p>&nbsp;</p>
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		<title>We are Winners! Lume wins overall Indie Showcase prize at Develop</title>
		<link>http://www.stateofplaygames.com/2012/07/we-are-winners-lume-wins-overall-indie-showcase-prize-at-develop/</link>
		<comments>http://www.stateofplaygames.com/2012/07/we-are-winners-lume-wins-overall-indie-showcase-prize-at-develop/#comments</comments>
		<pubDate>Wed, 25 Jul 2012 16:22:55 +0000</pubDate>
		<dc:creator>kath</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Illustrations]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=782</guid>
		<description><![CDATA[Well what a great week or so. After a successful two days showcasing Lume as part of the Develop Indie Showcase. Our time there was rounded off with]]></description>
			<content:encoded><![CDATA[<p>Well what a great week or so.</p>
<p>After a successful two days showcasing Lume as part of the Develop Indie Showcase. Our time there was rounded off with a lovely big win! Winning the Overall Showcase Prize at the event. We were so happy as you can see from the picture.</p>
<p>&nbsp;</p>
<p>Thanks to everyone who came up to us and said how much they enjoyed the game, it really meant alot to us. It was also great to watch people play the game again and see how they interacted with the game on so many different levels.</p>
<p>What always amazes me about events like this is how bloomin&#8217; friendly  the Indie Game community is. We had a great time hanging out with the other Finalist&#8217;s as well as everyone else that came to the event. Thanks to you all.</p>
<p>Also, Congratulations to the other Winners of the night <a href="http://qube-game.com/">Q.U.B.E by Toxic Games </a>won Editor&#8217;s Choice Award and  <a href="http://www.missing-ink.com/" target="_blank">The Missing Ink by RedBedlam</a> won People&#8217;s Choice Award.</p>
<p>Thanks again we now have a shiny thing on the studio wall!</p>
<p>&nbsp;</p>
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		<title>Nominated! Indie Showcase and European Games Award</title>
		<link>http://www.stateofplaygames.com/2012/06/nominated-indie-showcase-and-european-games-award/</link>
		<comments>http://www.stateofplaygames.com/2012/06/nominated-indie-showcase-and-european-games-award/#comments</comments>
		<pubDate>Mon, 25 Jun 2012 17:15:49 +0000</pubDate>
		<dc:creator>kath</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=759</guid>
		<description><![CDATA[So it appears that awards are like buses, you wait ages and two come along at once. Last week we were thrilled to hear that Lume has been]]></description>
			<content:encoded><![CDATA[<p>So it appears that awards are like buses, you wait ages and two come along at once.</p>
<p>Last week we were thrilled to hear that Lume has been shortlisted for the <a title="Indie Showcase" href="http://www.developconference.com/page.cfm/Action=Press/libID=1/listID=2/libEntryID=15" target="_blank">Develop Conference Indie Showcase</a>.  As part of the Indie Dev Day at this year’s Develop Conference there will be a dedicated Indie Showcase area within the Expo, featuring 10 independently developed games shortlisted by a panel of experts.<br />
One of these 10 games will be judged overall Indie Showcase Winner by the judging panel and there will also be the chance for all delegates to vote for their favourite game during the event in the Peoples Choice Award.</p>
<p>We were also had the fantastic news last week that Lume has been nominated in this year’s <a title="European Games Award" href="http://www.european-games-award.com" target="_blank">European Games Award 2012!</a> We&#8217;ve been nominated in the Best European Adventure Game category, which is fantastic news.  The European Games Award is Europe‘s largest video game public award and the winner is decided by online votes. We need every vote so if you have a spare view minutes it would be great if you can <a title="Vote for Lume!" href="http://www.european-games-award.com/index.php/voting" target="_blank">vote for us.</a> Its all very Eurovision!</p>
<p>We are really excited by both these awards and it&#8217;s great that Lume has been recognized.</p>
<p>Bring it on!</p>
<p>Kath</p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/06/eurovote.jpg"><img class="alignnone size-full wp-image-760" title="eurovote" src="http://www.stateofplaygames.com/wp-content/uploads/2012/06/eurovote.jpg" alt="" width="621" height="245" /></a></p>
<p>&nbsp;</p>
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		<title>Lume at ACMI</title>
		<link>http://www.stateofplaygames.com/2012/06/lume-at-acmi/</link>
		<comments>http://www.stateofplaygames.com/2012/06/lume-at-acmi/#comments</comments>
		<pubDate>Tue, 05 Jun 2012 12:52:35 +0000</pubDate>
		<dc:creator>kath</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.stateofplaygames.com/?p=735</guid>
		<description><![CDATA[As we mentioned a few weeks ago Lume is being showcased as part of the Australian Centre for the Moving Image:  Best of the Independent Games Festival 2012 in]]></description>
			<content:encoded><![CDATA[<p>As we mentioned a few weeks ago Lume is being showcased as part of the Australian Centre for the Moving Image:  <a href="http://www.acmi.net.au/igf-2012.aspx">Best of the Independent Games Festival 2012</a> in Melbourne.</p>
<p>Not being able to attend ourselves we have been sent some great photographs of the exhibition which I&#8217;ve posted below. It&#8217;s great to see some of our &#8216;Making of&#8217; pictures framed alongside the game, and it&#8217;s inspired us to get some produced for the studio here in London.</p>
<p>The show continues until 8th July 2012</p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/06/Australian_Centre_for_the_Moving_Image.jpg"><img class="alignnone  wp-image-745" title="Australian_Centre_for_the_Moving_Image" src="http://www.stateofplaygames.com/wp-content/uploads/2012/06/Australian_Centre_for_the_Moving_Image-1024x680.jpg" alt="" width="717" height="476" /></a></p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/06/IGF-2012-095.jpg"><img class="alignnone  wp-image-739" title="IGF-2012-095" src="http://www.stateofplaygames.com/wp-content/uploads/2012/06/IGF-2012-095-1024x682.jpg" alt="" width="717" height="477" /></a></p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/06/IGF-2012-074.jpg"><img class="alignnone  wp-image-738" title="IGF-2012-074" src="http://www.stateofplaygames.com/wp-content/uploads/2012/06/IGF-2012-074-1024x682.jpg" alt="" width="717" height="477" /></a></p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/06/IGF-2012-062.jpg"><img class="alignnone  wp-image-737" title="IGF-2012-062" src="http://www.stateofplaygames.com/wp-content/uploads/2012/06/IGF-2012-062-1024x682.jpg" alt="" width="717" height="477" /></a></p>
<p><a href="http://www.stateofplaygames.com/wp-content/uploads/2012/06/IGF-2012-041.jpg"><img class="alignnone  wp-image-736" title="IGF-2012-041" src="http://www.stateofplaygames.com/wp-content/uploads/2012/06/IGF-2012-041-1024x682.jpg" alt="" width="717" height="477" /></a></p>
<p>photo credit: Mark Ashkanazy, courtesy ACMI</p>
<p>&nbsp;</p>
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